Avatar (.fbx)
Textures
Motion (.vmd)
Play
Stop
Loop
Limit to trim
Skeleton
Translation
Up axis:
Auto
Y-up (no fix)
Z-up → rotate -90°
Z-up → rotate +90°
Trim
Set In (I)
Set Out (O)
Reset
Bone mapping…
Hold pose at cut
Camera
Export cut .vmd
Frame:
0 / 0
In:
0
Out:
0
Selection:
0 frames
Space
play ·
I
/
O
set ·
←
→
step (
Shift
×10)
Load an avatar FBX and a .vmd motion to begin.